We embark the Swordsman on the Spanish Border then move a Bowman to the vacated position.
Next turn we place the Bowman on alert and plot a course to The Azores for my Swordsman.
Things are looking good at the end of our turn and we have a plan :)690 BC: Great, Holland ends their war with Morocco and The Zulus....
Shaka has just finished one conflict and wants to start a new one - not interested!
680 BC: Our Swordsman arrives on the island and next turn it assaults the Barbarian Brute.
We have received a new Trireme and it is assigned to defend a Whales hex. A Work Boat is placed on order next for the second Whales hex nearby.
660 BC: Our Swordsman attacks again - both units are weakened...
650 BC: Our Swordsman receives a promotion, (Drill I), then we place it in repair mode.
640 BC: Isabella, we are not at all intimidated by your two Spanish Warriors which are embarked in the Biscaya.....
We become friends with Ahmad of Morocco - good move :)
We open an Embassy in Marrakech in return for one Horse for 90 turns.
Hurrah, a new Social Policy and we select Mediocracy completing the Liberty branch. We receive a Great Person of our choice - a Great Engineer.
We place The Colossus at the head of the production queue in London....
....then we use the Great Engineer to Hurry Production the World Wonder :)
Next turn it will be completed.
More diplomacy small-talk - we have told Attila we shall support him against Persia in 10 turns but it is unlikely to happen....
That ends this post about a few very productive decades. Until soon :)




























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