We receive the Colossus World Wonder in London which gives us an extra Trade Route and will increase the Gold revenues from our Trade Routes.
Our Swordsman destroys the Barbarian Encampment on The Azores and we collect 75 Gold.
Our Worker has completed construction of the Wheat Farm and is sent to the Iron hex in the north of Nantes region. An Archer is assigned to defend it.
We move the newly-arrived Spearman to cover the south east border.
A new Trade Route is opened between London and Barcelona and we start building a Scout in Nantes. There are Ancient Ruins in Greenland that need to be explored.
That ends my turn.
Suleiman wants me to backstab my Moroccan ally but I refuse.
Sweden plunders a Dutch Trade Route and in....
....620 BC we place our victorious Swordsman in healing mode.
A new Trireme arrives in Dundee and we station it off the coast of Norway - we shall build a Library next.
610 BC: We create a new Trade Route from Plymouth to Marrakech instead of Amsterdam. We want to remain on good terms with Morocco :)
We place our Spearman in SE Nantes region on alert and send a new Swordsman from London to Ireland. A Colosseum will now be built in London.
Notice that we now have two Bowmen on the Spanish border....
600 BC: One of our Workers has finished the Pasture on the Shetlands and is sent back to the mainland. A second Worker starts constructing an Iron Mine on the Continent.
Finally, we upgrade the Archer in France to a Composite Bowman. End of turn.
590 BC: The Engineering Tech has been researched giving us an extra Trade Route and we research Currency next in order to further develop our economy.
We place our new Bowman on alert then....
....decline Shaka's invitation to fight The Songhai.
580 BC: Our Swordsman has arrived in northern Ireland and in Scotland we commence building a Road from Dundee to London.
While Suleiman and Shaka praise their new friendship, we renew our Trade Deal with Morocco.
We end this post with Suleiman and Shaka declaring war on Askia of The Songhia. Notice that Morocco didn't join them.....
We need a pot of tea to celebrate our economic progress. Bye-bye :)
Thursday, 27 November 2014
Wednesday, 26 November 2014
A New Strategy - 710 BC to 640 BC
Although we were tempted to attack Spain we realized that it wouldn't do anything to weaken Holland. The capture of Madrid would label us a Major Warmonger and that is not advisable so early in the campaign. Holland is our prime adversary so we need to gain strength and weaken Holland at the same time. First we need to regroup our forces by sending a Swordsman to The Azores, clear the Barbarians from the island then build a city there.
We embark the Swordsman on the Spanish Border then move a Bowman to the vacated position.
690 BC: Great, Holland ends their war with Morocco and The Zulus....
Shaka has just finished one conflict and wants to start a new one - not interested!
680 BC: Our Swordsman arrives on the island and next turn it assaults the Barbarian Brute.
We have received a new Trireme and it is assigned to defend a Whales hex. A Work Boat is placed on order next for the second Whales hex nearby.
660 BC: Our Swordsman attacks again - both units are weakened...
650 BC: Our Swordsman receives a promotion, (Drill I), then we place it in repair mode.
640 BC: Isabella, we are not at all intimidated by your two Spanish Warriors which are embarked in the Biscaya.....
We become friends with Ahmad of Morocco - good move :)
We open an Embassy in Marrakech in return for one Horse for 90 turns.
Hurrah, a new Social Policy and we select Mediocracy completing the Liberty branch. We receive a Great Person of our choice - a Great Engineer.
We place The Colossus at the head of the production queue in London....
....then we use the Great Engineer to Hurry Production the World Wonder :)
Next turn it will be completed.
More diplomacy small-talk - we have told Attila we shall support him against Persia in 10 turns but it is unlikely to happen....
That ends this post about a few very productive decades. Until soon :)
We embark the Swordsman on the Spanish Border then move a Bowman to the vacated position.
Next turn we place the Bowman on alert and plot a course to The Azores for my Swordsman.
Things are looking good at the end of our turn and we have a plan :)690 BC: Great, Holland ends their war with Morocco and The Zulus....
Shaka has just finished one conflict and wants to start a new one - not interested!
680 BC: Our Swordsman arrives on the island and next turn it assaults the Barbarian Brute.
We have received a new Trireme and it is assigned to defend a Whales hex. A Work Boat is placed on order next for the second Whales hex nearby.
660 BC: Our Swordsman attacks again - both units are weakened...
650 BC: Our Swordsman receives a promotion, (Drill I), then we place it in repair mode.
640 BC: Isabella, we are not at all intimidated by your two Spanish Warriors which are embarked in the Biscaya.....
We become friends with Ahmad of Morocco - good move :)
We open an Embassy in Marrakech in return for one Horse for 90 turns.
Hurrah, a new Social Policy and we select Mediocracy completing the Liberty branch. We receive a Great Person of our choice - a Great Engineer.
We place The Colossus at the head of the production queue in London....
....then we use the Great Engineer to Hurry Production the World Wonder :)
Next turn it will be completed.
More diplomacy small-talk - we have told Attila we shall support him against Persia in 10 turns but it is unlikely to happen....
That ends this post about a few very productive decades. Until soon :)
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