Saturday, 20 December 2014

Post-Conflict Regrouping - 120 BC to 100 BC

Our Worker has arrived on the Azores' neighbouring island and is ordered to remove the Forest.
Although we are no longer at war with the Netherlands we still need to monitor their activities.
Good for Shaka - one is not a friend of Haile Selassie....
England has nothing to export...apart from Strategic resources, Iron and Horses, but they are required for one's own economy.
A Colosseum in Nantes would contribute to the Happiness of our Realm.
More troops are needed in southern Iberia so we dispatch a Catapult thereto.
A second Catapult is sent to garrison Utrecht....and our new Chariot Archer is earmarked for the Faro region.
We place a Trireme on patrol off the coast of Norway....
....and check the CityScreen of Plymouth - looking fine :)
That ends our turn.
110 BC: William denounces us - one is trembling with fear....do you have another city you wish to donate to one's realm?
Our Trireme is repaired and remains protecting the Whales hex.
Two Catapults in the Utrecht region are set up and placed on alert.
Our Settler, which arrived in Dundee, is sent to Greenland in order to found a new city there.
One creates a new Trade Route from London to Amsterdam - a safe route now and more profitable.
A course is plotted for one's Chariot Archer....
....and a Trireme is moved further north.
Our Swordsman is assigned to defend the Iron Mine to the South-East and a Colosseum will be built in Dundee. End of our turn....
100 BC: For the moment we are really just passing through the area, Catherine :)
Our Chariot Archer disembarks and a Trireme is sent west of Reykjavik to escort one's Settler.
Both of our Iron Mines in France are well protected.
That ends our turn and also this post.
My land forces are very weak at the moment but one's only real adversary on the continent is bound by the terms of our peace treaty. Until soon :)

Wednesday, 17 December 2014

An Amazing Victory - 150 BC to 130 BC

Great! Philosophy has arrived and next we research Drama and Poetry - this all sounds a little boring but we need them to research Astronomy which allows ocean-going exploration = Caravels :)
Our Swordsman in Faro is back to full-strength so we place it on alert.
Our Worker is back in England where it begins to build a section of our Road from Plymouth to London.
Our Spearman swaps hexes with the adjacent Catapult....
....and our Bowman on the Spanish border is placed on alert.
Our Composite Bowman punishes a Dutch Swordsman for getting too near to one's Iron Mine.
The Front at the end of our turn.
140 BC: Our Worker has finished building a Mine on the Azores so we shall send it to the neighbouring island.
The Dutch Swordsman didn't heed our warning so our Bowman and Catapult bombard it.
Our Swordsman assaults the enemy but it is not enough to destroy the Dutch unit....
Our Spearman swaps places with our Catapult in Nantes and is placed on alert.
Another Catapult moves eastwards one hex and is set up for Ranged Attack.
Our Trireme in Fara harbour has finished repairs and is ordered to observe Dutch movements in the Western Mediterranean.
The Monument on the Azores has been built - a Temple is ordered next :)
That ends our turn. A Spanish Warrior is blocking the way for one of our Catapults. The plan is to move all three Catapults to within firing range of Utrecht.
130 BC: Good, the Dutch Swordsman didn't pillage one's Iron Mine - it retreated into Amsterdam instead. :D
In the North Sea we shuffle around our Triremes so that the second ship can now be repaired.
Our damaged Swordsman is placed in Healing mode.
We now move one's three Catapults forward - nice of Isabella to vacate the Hill/Forest hex :)
Good! William has decided not to fight - the intimidation strategy worked! We accept his terms and Utrecht is ours. :)
Attila wastes no time to swap Gold for Marble - we both receive +4 Happiness points...
Unfortunately one doesn't have enough Happiness to annex Utrecht so we create a Puppet State instead.
That ends this post. We have shown our peers how to deal with William. One doesn't give him cities - one takes them! Rule Britannia!